
Quest Giving: A Pocket Guide for Motivating People to Do Arbitrary Things - Paperback
Quest Giving: A Pocket Guide for Motivating People to Do Arbitrary Things - Paperback
$118.76
/

products.product.pickup_availability.unavailable
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
by Nathan Savant (Author)
Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you're a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.
Author Biography
Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.



















